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HOB ERRATA and Q & A for Original SS-I and SS-II Packs


Waffen-SS I: No Quarter, No Glory!

PzIIF Counters These were printed with incorrect MPs (16, instead of 14). Corrected versions are in SS-II: Führer's Firemen. [WSS2]

Q. Special Ammo - Have the Special Ammo Depletion numbers printed on the SS counters been increased due to the last sentence of A25.11?

A. No. To avoid confusion we require players to make note of this change normally as per C8. [WSS2]

Waffen-SS I: No Quarter, No Glory! Scenarios

Scenario WSS1 (“Fuhrerbefehl!”)

The T-34’s used in this scenario should be the T-34 M41 having 17MP and a Front AF of ‘circled-11’. [WSS2]

Q. As per HSR4, can the Russian player setup a RG on-map and enter an RG on Turn one?

A. Yes. [WSS2]

Scenario WSS2 ("Precious Price of Time")

The German Balance should read "Exchange one OB given LMG for an HMG". [WSS2; HoBw]

Scenario WSS3 (“Bear Hunt”)

Q. Is the Partisan OB choice “secret” or is it “known” to the SS player?

A.The selection is “secret”. [WSS2; HoBw] {Rephrased on HoBw. SR}

Scenario WSS4 (“The Noble Craft of Warfare”)

Q.In HSR2 is the dr made for Dummy Minefields secret?

A. Yes. [WSS2]

Scenario WSS6 ("One Eye To The West")

The North pointing arrow should face to the left of the page (counter-clock- wise by 90 degrees). Basically, board 45 is the west edge and this is confirmed in the setup/victory determination script.

SS-II: Führer's Firemen

Counters The 447 and 436 SS counters should have an underlined Range indicating Spraying Fire.

SS-II: Führer's Firemen Scenarios

Scenario FF7 (“Monastir Gap”)

Q. The victory conditions can be read one of two ways. If you take the wording literally, the player with the most CVP wins, with the listed road hexes counting as CVP and German Infantry casualties effectively counting double (added to the Allied CVP total, and also negating German-controlled road hexes). A second interpretation would be that the player with the most VP wins, with VPs awarded for controlled road hexes and German Infantry casualties eating into that number. Either way is reasonable. Which is it?

A. The second is the way it was intended, but both work. Basically, the German Victory quest is hurt by suffering CVPs.

Scenario FF9 (“Ghost of Napoleon”)

Q.HSR2 describes rubble rolls – is Falling Rubble possible?

A. Falling Rubble is NA. Simply put a rubble counter in the hex (which is assumed to be at the ground level, including the "Market Place").

Scenario FF10 (“Blackjack Is Back”)

The Play Area should read: "Only hexrows A-P (inclusive) are playable."

Scenario FF11 (“Tough Luck”)

Q. Which German group gets which ELR? It looks like the SS get the '3', just making sure. If this is correct, should it be underlined as well?

A. This is explained in the "Setup" line of each OB. The Garrison has a "1" ELR, and the SS have a "3" ELR. The SS ML should be underlined. See page 2 of the WSSII Chapter H page for ELR Replacement and Battle Hardening and Underlined ML. The counters are appropriately underlined.

Scenario FF13 (“Death Ride”)

The note under the armored cupola counter in the Russian OB should read “(HSR2)” rather than “(HSR3)”.

Scenario FF14 (“Operation Rosselsprung”)

Q. HSR5 lists German Air Support as departing after the German PFPh – typically FBs and Stukas attack in the enemy Movement Phase or friendly Defensive Fire Phase. Are the Stukas allowed to attack in the German Prep or should they be departing after the DFPh of the Partisan turn?

A. The Stukas may attack in the initial PFPh for this scenario only.

The Partisan reinforcements should enter from the east edge of board 2 and not the west edge.

Q. What type of cave is Tiro’s cave?

A. A normal 1+4+6 cave.

Q. Should the Russian MMG have a Normal Range of 10?

A. Yes. [Misc39]